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Author |
Thread Statistics | Show CCP posts - 142 post(s) |

Julien Brellier
Federal Navy Academy Gallente Federation
28
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Posted - 2014.07.23 15:28:00 -
[1] - Quote
When installing an invention run, adding optional items (base items, decryptors) shows you the chance of success including the modifiers from the optional items as well as base chance and skills bonuses.
When the invention job is running and you mouse over the BPC, all you see is the base chance and skills bonus. It does not show the modifiers from either the decryptors nor the base item.
Is this just a graphical glitch or does the job not apply the bonuses from the optional items at all? |

Julien Brellier
Federal Navy Academy Gallente Federation
29
|
Posted - 2014.07.24 12:46:00 -
[2] - Quote
When looking at compressed ores info pages, they show the same amount of minerals in the industry tab as non-compressed ores.
For example, Dense Veldspar shows 457 Trit as the reprocessed minerals. Compressed Dense Veldspar also shows 457 Trit as the reprocessed minerals.
1 compressed Dense Veld is made of 166500 Dense Veld.
Confused! |

Julien Brellier
Federal Navy Academy Gallente Federation
29
|
Posted - 2014.07.24 13:37:00 -
[3] - Quote
Kenneth Feld wrote:Julien Brellier wrote:When looking at compressed ores info pages, they show the same amount of minerals in the industry tab as non-compressed ores.
For example, Dense Veldspar shows 457 Trit as the reprocessed minerals. Compressed Dense Veldspar also shows 457 Trit as the reprocessed minerals.
1 compressed Dense Veld is made of 166500 Dense Veld.
Confused! If you read the PATCH NOTES, you would know that NOW 100 units veldspar = 1 unit compressed veldspar = 457 trit If you had compressed veldspar prior to patch, the number has grown in size significantly, also the volume per item decreased significantly
ah ok so compression only takes 100 units of ore now.
Thanks chief!  |

Julien Brellier
Federal Navy Academy Gallente Federation
30
|
Posted - 2014.08.03 16:55:00 -
[4] - Quote
TigerXtrm wrote:Is it just me or is the percentage in the reprocessing window still broken (for ice, at least)? I've got max skills, max standings and a 4% implant which should total to 72%. Yet the interface and the tooltip both say 70%.
The values that come out of reprocessing actually are 72%, but the UI just isn't accurate.
Seems to be a display bug.
I'd also like to ask for a reprocessing window to open when using POS refineries. It would be nice to see your efficiency (along with the mouseover tooltip) before you repro. |
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